Oct 09, 2008, 10:56 PM // 22:56
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#1
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Desert Nomad
Join Date: May 2005
Location: America
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Dev update 10/9/2008
PvE and PvP
Assassin
* Hidden Caltrops: reduced hex duration to 1..10 seconds; reduced Crippled duration to 1..15 seconds.
Elementalist
* Immolate: increased damage to 20..75.
* Meteor: reduced casting time to 2 seconds.
Mesmer
* Lyssa's Aura: increased Energy regeneration to 0..5.
Ranger
* Burning Arrow: increased Burning duration to 1..7 seconds.
* Incendiary Arrows: increased recharge to 5 seconds.
* Melandru's Shot: reduced recharge to 8 seconds.
Warrior
* Backbreaker: functionality changed to: "Deals +1..20 damage. Causes knock-down (2..4 seconds)."
PvP
Warrior
* “For Great Justice!”: reduced duration to 8 seconds.
Guild Battle Changes
* The number and placement of NPCs have been changed in all Guild Halls.
* Removed Cyclone Axe from the Guild Lord.
-----------------------------
BB sin down, FGJ totally killed for warriors thx to abuse on another class?
Really disappointed with what was left untouched.
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Oct 09, 2008, 11:26 PM // 23:26
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#2
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Lion's Arch Merchant
Join Date: Apr 2006
Profession: W/A
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because we care about fgj right?
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Oct 10, 2008, 12:15 AM // 00:15
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#3
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Usually there's a seperate thread here for remotely informed PvP talk.
Also, FGJ to strength IMO.
Last edited by FoxBat; Oct 10, 2008 at 12:33 AM // 00:33..
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Oct 10, 2008, 01:31 AM // 01:31
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#4
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada
Guild: Black Crescent [BC]
Profession: W/
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RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO Riverside.
Bit of a weak update. Surprised to see no changes to the blood (pressure? lol) build. Seems to be a little more OP than bspikes of old, but what do I know.
Not that FGJ was running rampant on warrior bars, but it seems a bit weird to adjust BB to warrior primary yet annihilate FGJ altogether.
Will this stupid lord damage stipulation never end? NPC farming was lame in its own right, but at least matches finished in a decisive manner. Figured they'd end the charade after the StS monthly, but it's not like anyone cares anymore I suppose.
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Oct 10, 2008, 02:48 AM // 02:48
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#5
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Ummm no PvP changes should have a seperate PvP thread.
Anyway, good thing they fixed that GvG bug with Cyclone Axe. Well... not really a bug. Not really and exploit either, just really a cheap tactic.
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Oct 10, 2008, 04:34 AM // 04:34
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#6
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Desert Nomad
Join Date: May 2005
Location: Toronto, Ont.
Guild: [DT][pT][jT][Grim][Nion]
Profession: W/
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One word can sum this up. "SAD".
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Oct 10, 2008, 04:41 AM // 04:41
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#7
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Furnace Stoker
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Quote:
Originally Posted by Ec]-[oMaN
One word can sum this up. "SAD".
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but immolate does more damage now, what else could you want?
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Oct 10, 2008, 05:39 AM // 05:39
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#8
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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What possible need was there to sodomize FGJ like that?
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Oct 10, 2008, 05:51 AM // 05:51
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#9
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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FGJ Got smiters booned :/
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Oct 10, 2008, 06:37 AM // 06:37
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#10
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Ascalonian Squire
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Quote:
Originally Posted by arienrhode
Elementalist
* Meteor: reduced casting time to 2 seconds.
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finally our prayers have been answered
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Oct 10, 2008, 08:26 AM // 08:26
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#11
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by bungusmaximus
What possible need was there to sodomize FGJ like that?
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Well, when you start counting the number of Warrior skills that have been nerfed over the last 2 years due to cross-class abuse, are you really surprised?
Cause, you know, moving it to Strength and making the duration scale would have required thought. And after buffing Meteor to 2 seconds, Izzy was burned out of ideas for the month.
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Oct 10, 2008, 09:27 AM // 09:27
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#12
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Quote:
Originally Posted by kvndoom
Cause, you know, moving it to Strength and making the duration scale would have required thought. And after buffing Meteor to 2 seconds, Izzy was burned out of ideas for the month.
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QFT
12 characters
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Oct 10, 2008, 09:48 AM // 09:48
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#13
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Krytan Explorer
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Bloodspike fueled by the fairly ridiculous Vampiric Spirit should be addressed. The skill isn't just overpowered (an enchantment that targets foe is pretty quaint as well), it's also bugged.
The bug where life stealing stuff flies right over damage bullifiers (amulet of protection, res shrine immunity) should be addressed as well.
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Oct 10, 2008, 11:23 AM // 11:23
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#14
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Krytan Explorer
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bspike is one of the worst button mashing builds ever...
thank god izzy buffed meteor
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Oct 10, 2008, 02:17 PM // 14:17
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#15
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Wilds Pathfinder
Join Date: May 2006
Guild: Super Kaon Action Team [Ban]
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This is good for byob, im happy. But they seriously need to adress bloodspike, the ability to kill someone straight after baseres is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing retarded.
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Oct 10, 2008, 03:24 PM // 15:24
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#16
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Krytan Explorer
Join Date: Jun 2007
Guild: Ray
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Omg. wow. This is like, so fcking, epic, legendary FAIL.
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Oct 10, 2008, 05:54 PM // 17:54
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#17
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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The skill updates were decent - fixed the no-brainer imba skills of incendiary and hidden caltrops. I'm much more concerned with the NPC updates, and what that will do for gvg play. I saw on druid's that there are now 3 perimeter archers, and I imagine that its the same on the other maps. 3 archers makes me want to run sinsplit and similarly scrubby builds.
I don't get why you would issue that NPC change now. Anyone who watches obs can see that split play is growing steadily healthier on its own, without Anet interference. But now there has been a large format change, and what was a relatively steady meta could now become months of scrubby builds. While that may not happen, I nonetheless disagree with the NPC adjustments.
Being sarcastically optimistic, I'm guessing this is another phase of their Guild Wars 2 testing.
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Oct 10, 2008, 06:55 PM // 18:55
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#18
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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What is the new bspike build? I am curious. (Have uninstalled so I can't obs matches)
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Oct 10, 2008, 08:17 PM // 20:17
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#19
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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lousy update. gay hexes untouched. but nerfed hc and bb sins. never used them so i dont mind too much. but they were kinda cool.
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Oct 10, 2008, 09:52 PM // 21:52
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#20
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Furnace Stoker
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Quote:
Originally Posted by Snow Bunny
What is the new bspike build? I am curious. (Have uninstalled so I can't obs matches)
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Unholy Feast avoids Resurrection Invincibility, I told Linsey and she said they are aware of it and analyzing their options, so it'll probably get fix'd soon.
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